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DT

At Broughton Fields, our intention, through DT teaching - is to provide children with a real-life context for learning. Our design & technology curriculum is constructed to inspire children to think innovatively and inquisitively. We provide varied learning opportunities which aim to develop not only children’s technical skill in design & technology; but also to develop their wider knowledge of product design and their ability to apply vocabulary accurately.

The children are taught to combine their designing and making skills with knowledge and understanding in order to design and make a product. Skills are taught progressively to ensure that all children are able to learn and practice in order to develop as they move through the school. Evaluation is an integral part of the design process and allows children to adapt and improve their product, providing them with not only a sense of achievement but a strong foundation for the next step of their learning and a key skill for life.  Our Design and Technology curriculum requires children to draw on skills within Mathematics, Art, Science and Computing. Children will deepen their understanding and independence within all of these subject areas during their Design and Technology lessons.

Design & technology prepares children to deal with tomorrow’s rapidly changing world. It encourages children to become independent, creative problem-solvers and think as individuals and as part of a team – making positive changes to their quality of life. It enables them to identify needs and opportunities and to respond to them by developing a range of ideas and by making products and systems. Through the study of design & technology, children combine practical skills with an understanding of aesthetic, social and environmental issues, as well as functions and industrial practices. This allows them to reflect on and evaluate present and past design & technology assessing its use and impact on the world. Design & technology helps all children to become astute and informed future consumers and potential innovators.

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